Heart of Thorns (Heart of Thorns, #1) by Bree BartonIn the ancient river kingdom, touch is a battlefield, bodies the instruments of war. Seventeen-year-old Mia Rose has pledged her life to hunting Gwyrach: women who can manipulate flesh, bones, breath, and blood.
Not women. Demons. The same demons who killed her mother without a single scratch.
But when Mias father suddenly announces her marriage to the prince, she is forced to trade in her knives and trousers for a sumptuous silk gown. Only after the wedding goes disastrously wrong does she discover she has dark, forbidden magic—the very magic she has sworn to destroy.
PAX South announcement of Guild Wars 2: Heart of Thorns
Guild Wars 2: Heart of Thorns release date announced
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The news Guild Wars 2 players have been eagerly awaiting for ages is finally here. ArenaNet has announced Guild Wars 2: Heart of Thorns, and expansion pack that takes players deep into the heart of the Maguum Jungle armed with mastery abilities and a brand new profession — the Revenant. In Heart of Thorns, Guild Wars 2 players will continue their campaign against the Elder Dragon Mordremoth, venturing deep into the jungle to face off against his most powerful minions. That means level 80 is not going to cut it. Rather that than simply giving players ten more levels to earn, ArenaNet is introducing a new Mastery system to grant players access to skills and abilities beyond level
Common Sense says
Boost one of your characters to level 80 and explore the Living World of Tyria! The boost is delivered in a permanent account-wide bag slot, and we'll equip your character with a hoard full of goods—including gear, gold, and more—to give you a head start in the fight against the jungle dragon, Mordremoth. Founded on the idea that the journey is the goal, the Heart of Thorns expansion continues the Guild Wars 2 tradition of challenging the conventions of MMOs to fulfill the promise of what online worlds should be. All ingame items will be sent once the activation code Guild Wars 2: Heart of Thorns has been verified. Due to potential changes, system requirements may change over time, and you may be required to upgrade your current system or obtain a new system to continue to play the game.
The developers even seemed opposed to the idea for a while in interviews. As one of the many players who dived excitedly into Guild Wars 2 the day early access started back in , I had extremely high hopes. GW2 helped create the expectations of jumping puzzles, hidden treasure chests, and dynamic content that most MMORPGs currently at least partially embrace. Hi, Apexis Crystals in Warlords of Draenor. GW2 undeniably did a lot of things right, but one area where it arguably lacked content and direction was endgame. I found myself quickly distancing myself from the game a couple months after its release.
By Fallen Valkyrie , August 28, I pre-ordered GW2 because I really liked GW1, but in 2 they kind of abandoned everything that made 1 interesting and never replaced it. To this day I consider GW1 a better game. The party mechanics never really worked out--they don't have any kind of holy trinity or even pseudo-trinity like they do in 1, you just kind of flail around with everyone as a DPS and dodge constantly, which isn't a very interactive mechanic. Then the end-game was never really fleshed out either--the design of most dungeons is so terrible that people almost never run them, and when they do they work out ways to avoid having to fight because the fights are awful.