Why Is That So Funny?: A Practical Exploration of Physical Comedy by John WrightThis unique exploration of the principles and practice of physical comedy starts with a discussion of the various types of laughter that can be provoked by performance. It then presents graduated sequences of over a hundred games and exercises devised to demonstrate and investigate the whole range of comic possibilities open to a performer. The result is an intensely practical and thoroughly stimulating investigation of how comedy works in physical terms.
What’s So Funny? Well, Maybe Nothing
Many, it turns out. As psychologist Christian Jarrett noted in a article featuring that riddle as its title, scientists still struggle to explain exactly what makes people laugh. Indeed, the concept of humor is itself elusive. It may evoke the merest smile or explosive laughter; it can be conveyed by words, images or actions and through photos, films, skits or plays; and it can take a wide range of forms, from innocent jokes to biting sarcasm and from physical gags and slapstick to a cerebral double entendre. Even so, progress has been made.
A practical investigation of how comedy works, by a well-respected practitioner and teacher. With a Foreword by Toby Jones. Comedy is recognised as one of the most problematic areas of performances. For that reason, it is rarely written about in any systematic way. John Wright, founder of Trestle Theatre and Told by an Idiot, brings a wide range of experience of physical comedy to this unique exploration of comedy and comedic techniques. The book opens with an analysis of the different kinds of laughter that can be provoked by performance.
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Alex Borgella does not work for, consult, own shares in or receive funding from any company or organisation that would benefit from this article, and has disclosed no relevant affiliations beyond their academic appointment. As a researcher who investigates some of the potential side effects of humor , I spend a fair bit of time verifying the funniness of the jokes, photos and videos we present to participants in our studies. Quantifying the perception of humor is paramount in ensuring our findings are valid and reliable. We often rely on pretesting — that is, trying out jokes and other potential stimuli on different samples of people — to give us a sense of whether they might work in our studies. To make predictions on how our funny materials will be perceived by study subjects, we also turn to a growing body of humor theories that speculate on why and when certain situations are considered funny. From ancient Greece to today, many thinkers from around the world have yearned to understand what makes us laugh.
The video platform had a simple premise: it would only host videos of up to six seconds. Aside from that one restriction, Vine was built around freedom from constraint: anyone with a smartphone could film, edit and share their vines anywhere on the web. It quickly became one of the most democratic, creative, and funniest places on the internet. Viners and vine connoisseurs alike mourn the death of a truly unique platform. But what is it about vines that makes them so funny? The key to all good comedy is timing.
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