BioShock: Rapture by John ShirleyIts the end of World War II. FDRs New Deal has redefined American politics. Taxes are at an all-time high. The bombing of Hiroshima and Nagasaki has brought a fear of total annihilation. The rise of secret government agencies and sanctions on business has many watching their backs. Americas sense of freedom is diminishing . . . and many are desperate to take that freedom back.
Among them is a great dreamer, an immigrant who pulled himself from the depths of poverty to become one of the wealthiest and admired men in the world. That man is Andrew Ryan, and he believed that great men and women deserve better. And so he set out to create the impossible, a utopia free from government, censorship, and moral restrictions on science--where what you give is what you get. He created Rapture---the shining city below the sea.
But as we all know, this utopia suffered a great tragedy. This is the story of how it all came to be . . .and how it all ended.
The Bioshock Song - brentalfloss
BioShock Infinite's interesting parallels to BioShock
The science-fiction world of the video game Bioshock 2K Games, presents a dystopian vision of mid-century America. The game explores the creation and ultimate destruction of the underwater city of Rapture, an Ayn-Rand-inspired capitalist Utopia. On one level, this borrowed music signifies the time period evoked by the game, grounding the action in the mid-century despite the presence of futuristic technology, acting as a constant reminder of the aesthetic and cultural values of the predystopian American culture, creating a dichotomy between its optimism and the dystopian environment of Bioshock. This juxtaposition renders the songs deeply ironic, and highlights the tragedy of the grim "reality" that the protagonist experiences. More significantly, atypically for games, the music is allowed to assume a crucial narrative function.
If youve finished up Irrational Games BioShock Infinite , no doubt there were quite a few things in the floating city of Columbia that felt Some things might have been coincidental, but others were just In a way, this makes sense--they are both BioShock games, and Ken Levines touch is visible all over. But the similarities and paralells might be more plentiful than you realized, and there are plenty of instances where Infinite nods to the original. What follows are some of our favorite similarities, ready for the dissection.
Like a handful of other soundtracks that I have reviewed on this blog, I have yet to play a significant amount of BioShock. As most of the greats tend to be, where the graphical environment and story may be water and syrup, it is the carbonation of each musical track that permeates this game and makes it fizz and pop. Even the first few seconds makes an important impact, providing a dark foreshadowing that lingers in the ear as the premiere instruments of the soundtrack — the strings — bleed a hauntingly stunning and tragic melody that, at , is padded by a sinister atmospheric dissonance. It is that dissonance that allows the tune to come full circle as it consumes and dissolves the consonance of the strings, forcing the tune back into the obscurity highlighted in the beginning. One would be hard pressed to transplant this music and stick it in another game, unlike those soundtracks that sound a bit too film-y. The obvious factor is the emotional string element, but Schyman is crafty and once again uses subtlety to his advantage.
The music soundtrack of the BioShock series is composed of licensed music from the s, s, and s, as well as an original orchestral score by Garry Schyman. The original score for BioShock was composed by Garry Schyman. A selection of tracks was released to fans for free on August 24, in MP3 format via the official 2K Games website. A soundtrack was released to German consumers, containing all the same tracks as Orchestral Score , but with dubbed recordings from the game in between the songs, such as the speech of Andrew Ryan that plays when entering Rapture in the beginning of the game. The entire soundtrack for BioShock was collected on a vinyl record and included with the Special Edition of BioShock 2. It features almost all the tracks from the downloadable score, save for "The Dash", along with other unreleased tracks.
Composer Garry Schyman added a beautiful soundtrack to the first two games in the BioShock series, developed by Irrational Games. Schyman called on complex techniques of 20th century composition to enhance the setting for BioShock - a city called Rapture. The story of Rapture is complex. Rapture's creator, Andrew Ryan, wanted the city to be a haven for free-minded individuals; it was to be a capitalist society post-World War II free of a government and free of religion. Ryan wanted a utopia. Citizens of Rapture discover a drug, a human enhancer, inside a sea slug.
BioShock's licensed soundtrack helped contribute to the immersive atmosphere of the game with real world licensed music reminiscent of Rapture 's time period. Most of the selections came from the mid-Twentieth Century and cast a feeling of the past in the ruins of the fallen utopia. Several other songs have been licensed without appearing in-game, though some are still present in the game's files, and two more were added for the release of the game on PlayStation 3 systems. In an interview, Ridgway explains "The songs themselves, there's a really interesting juxtaposition of It was supposed to mirror the optimism and the decay at the same time The licensed songs designed to be source music as if heard by the characters emanating from radios, phonographs, and jukeboxes rather than as incidental music heard from the game's score.